All Events

Motown Classic

Oct 16, 2020 - Oct 18, 2020

Detroit, MI

  • All Teams must be rostered with USA Hockey, the Canadian Hockey Association or the appropriate IIHF affiliate.
  • Teams are required to bring their official team roster, as well as, their travel permit (if required by their governing body) to each game.
  • 3-minute warm-up. 
  • 07, 08, 09, 10 Divisions will play 12-12-15 minute stop-time periods. 
  • 06 Divisions will play 3 x 15 stop-time periods.
  • 05, 15U, 16U and 18U Divisions will play 3 x 15 minute stop-time periods, with ice cuts every two periods. Example: Game 1 of the day is resurfaced after the second period, game 2 of the day starts on dirty ice and resurfaced after the first period, etc.
  • All divisions will be scored 3 points for a win, 1 point for a tie, and 0 points for a loss per game.
  • Any forfeited games will be recorded as a 7-0 score. Any forfeited games affecting another team's playoff status, may be reviewed by the tournament director to determine which teams advance beyond preliminary-round play. Use of ineligible players will disqualify a team from the tournament. All games played by a disqualified team will be forfeited. No monies will be refunded.
  • If a team is down by 5 or more goals in the 3rd period, running time will commence. If the gap is closed to two goals, stop time will resume. The maximum goal differential attainable per game is +/- 7. Example of running clock, 5-0 start of 3rd is running time if the game get’s to 5-3 then stop time begins again.

When determining teams advancing, the following tie-breaking procedures will be used.

When ONLY two teams are tied in POINTS, the following rules apply:

  1. Head-to-Head Competition - Direct play between two tied teams.
  2. Goal Quotient = Goal For/(Goals For + Goals Against) - The team with the greater percentage will advance. The 7-goal cap is used to calculate this formula. (Example: If the team wins 10-1 the formula will use 8-1).
  3. Fewest Goals Against
  4. Quickest Goal in the Tournament
  5. Coin Toss

When three or more teams are tied in POINTS, the following tie breaking procedures will be used. As soon as the tie-breaker procedure breaks the tie of three or more, the two teams remaining, will use head-to-head if applicable. Head-to-head competition is only used when there are two remaining teams.

  1. Goal Quotient = Goal For/(Goals For + Goals Against) - The team with the greater percentage will advance. The 7-goal cap is used to calculate this formula. (Example: If the team wins 10-1 the formula will use 8-1).
  2. Fewest Goals Against
  3. Quickest Goal in the Tournament
  4. Coin Toss

Overtime format for round robin and consolation games - Game ends in a tie.

Overtime Format for quarterfinal, semifinal and championship games - In the event a quarterfinal, semifinal or final game should end in a tie, the tie will be broken in the following manner: 4-on-4 for five minutes of stop time, followed by a 3-player shootout. If no winner is determined after 3-player shootout, a sudden-death shootout (1 vs 1), consisting of players who have not participated in the 3-player shootout will commence, until a winner is determined. Each designated shooter for both teams will alternate shots. Home team will decide who will shoot first. Goalies are not eligible.

  • All tournament officials are current members in good standing of USA Hockey and are deemed qualified to officiate at the level of play assigned.
  • A zero tolerance for verbal abuse is in effect and will be enforced for all team officials, players and spectators.
  • Appropriate penalties will be assessed for disputing or arguing a decision of the officials, any visual demonstration of dissatisfaction or for the use of obscene or vulgar language to anyone at anytime during the tournament.
  • Please keep in mind that the tournament director does not have the authority to reverse the decisions of the game officials.

This tournament is sanctioned by USA Hockey. The following USA Hockey rules may not be familiar to teams from other IIHF affiliates.

    • Any player receiving five or more penalties in one game must sit the following game.
    • If a team receives 15 or more penalties in one game, the head coach must sit the following game.
    • There is NO offsides tag-up rule for 07 Divisions and below. Tag up for 18U, 16U, 15U, 05 and 06 Divisions.
    • Canadian teams are required to wear mouth guards and neck guards according to the rules of their governing body.
    • Anyone receiving a game misconduct must sit the next game.
    • Anyone receiving a match penalty is disqualified from further play.

The tournament director reserves the right to take measures necessary to ensure a safe tournament for the participants including the modification of any rule(s) herein which is deemed by him/her to be in the tournament's best interest. Decisions of the tournament director are final. This does not mean the tournament director can change/manipulate any scoresheet or officials calls. 

NO TOURNAMENT OFFICIAL has the right to change a score sheet or reverse a call from a referee. Once game is over the score sheet is FINAL.